Stats
HP 990
Attack 60
Sp. Atk 25
Defense 200
Sp. Def 200
Crit Rate 25%
Crit Damage 140%
Attack Speed 0.7/s
Starting Energy 50
Energy Gauge 70
Moves

Extreme Speed
Deals 100% Attack damage once to every opponent on the field and restores HP equal to 40% of Attack. Each hit also counts as a basic attack.
Range 1 Tile

Close Combat
Deals 200% Attack damage to enemies in front and restores HP equal to 200% of Attack.
Range 1 Tile
Unite Move

Bone Rush
After 5 basic attacks, attacks enemies continuously with a bone, dealing 115% damage repeatedly. The final hit throws the bone, then charges to its location and deals another 115% damage to nearby enemies.
Range 1 Tile
Bonds

Fighting
Fighting Type Pokémon can drain HP when dealing damage, and each basic attack increases their attack speed.
2
Lifesteal 25%, Attack Speed increased by 10%
3
Lifesteal 35%, Attack Speed increased by 15%
4
Lifesteal 40%, Attack Speed increased by 20%
5
Lifesteal 50%, no longer increases attack speed, but basic attack damage increased by 280% and is guaranteed to critically hit
6
Lifesteal 50%, and basic attacks deal large area very high damage

Steel
Steel Type Pokémon gain immunity to hindrance effects.
2
Steel Type Pokémon are no longer affected by hindrance effects.

Attacker
Attacker Pokémon increase their Attack.
2
Attack increased by 15%
3
Attack increased by 25%
4
Attack increased by 50%