Pokemon Auto Chess Bond List

Type Synergies

Dark

Dark Type Pokémon can reduce opponent's Attack, Sp. Atk, and Defense and when an opponent is knocked out, gain one Fear Aura stack. Only Dark Pokemon can benefit from the effects of Fear Aura.

2

Opponent Attack and Sp. Atk reduced by 5%, Defense and Sp. Def reduced by 60 points

3

Opponent Attack and Sp. Atk reduced by 7%, Defense and Sp. Def reduced by 120 points

4

Opponent Attack and Sp. Atk reduced by 10%, Defense and Sp. Def reduced by 50%+150 points

5

Defense and Special Defense reduction increased by 60%+180 points

Aura of Fear

x5 — Attack increases by 8%

x15 — Attack increases by 15%

x25 — Attack increases by 25%

x40 — Attack increases by 35%

x60 — Attack increases by 50%

Dragon

All allied Pokémon gain increased Attack Speed.

2

Attack Speed increased by 10%

Eevee

Star Eevee Type units gain stacking passive enhancements.

2

Damage increased by 15%

3

And Damage Reduction increased by 15%

4

And gain an additional 8 move gauge points when dealing basic attack damage

5

And move damage increased by 40%

6

And summoning meteors to attack random opponents when using a move

Electric

Electric Type Pokémon apply Shock to opponents with each instance of damage dealt. When 6 Shock stacks are reached on an enemy, they take Electric Shock damage once.

2

Each instance of damage applies 1 stack of Shock

3

Each instance of damage applies 2 stacks of Shock

4

Shock damage increased by 100%

Fairy

Fairy Type summon Zacian to assist in battle, and Zacian's strength is boosted by the number of Fairy Type Pokémon in play.

2

Summon 1 Star Zacian

3

Summon 2 Star Zacian and can use the move Metal Claw

4

Summon 3 Star Crowned Zacian and can use the move Metal Claw

5

Summon 3 Star Crowned Zacian and can use the move Metal Claw, holding Drain Crown

6

Summon 3 Star Crowned Zacian and has Drain Crown and Technical Machine equipped to use Behemoth Blade as a Unite Move.

Fighting

Fighting Type Pokémon can drain HP when dealing damage, and each basic attack increases their attack speed.

2

Lifesteal 25%, Attack Speed increased by 10%

3

Lifesteal 35%, Attack Speed increased by 15%

4

Lifesteal 40%, Attack Speed increased by 20%

5

Lifesteal 50%, no longer increases attack speed, but basic attack damage increased by 280% and is guaranteed to critically hit

6

Lifesteal 50%, and basic attacks deal large area very high damage

Fire

Fire Type Pokémon gain increased damage, apply burn on hit dealing 1% of opponent's max HP as Sp. Atk damage per second (does not stack from multiple Pokémon), and opponent's HP recovery is reduced by 30%. The first time a Fire Type Pokémon's HP falls below 50%, all allied Fire type Pokémon gains increased Attack, Sp. Atk, and Attack Speed.

2

Attack, Sp. Atk, and Attack Speed increased by 5%

3

Attack, Sp. Atk, and Attack Speed increased by 10%

4

Attack, Sp. Atk, and Attack Speed increased by 18%

5

Attack, Sp. Atk, and Attack Speed increased by 25%; all opponents are burned, taking 3% of their max HP as continuous damage per second (cannot be recovered from)

6

Attack, Sp. Atk, and Attack Speed increased by 30%; all opponents are burned, and the first time our Fire Type Pokémon's HP falls below 20%, they gain 50% damage reduction, and Attack, Sp. Atk, and Attack Speed are increased by 30% for 3 seconds

Flying

Flying Type Pokémon can periodically gain empowered effects.

2

Every 6 seconds, a wind barrier is generated in front of the Pokémon, granting 20% damage reduction for 3 seconds.

3

And every 6 seconds, a gust of wind blows from behind, increasing attack speed by 20% for 3 seconds.

4

And at the start of battle, a whirlwind is generated that moves between random opponents. Opponents touched by the whirlwind take damage and have their attack speed reduced by 40% for 3 seconds.

Ghost

If Ghost Type Pokémon do not take damage, after 2 seconds they enter Ghost state, increasing Attack, Sp. Atk, and Attack Speed, and gaining damage reduction. Ghost state is immediately removed upon taking damage.

2

Attack Speed increased by 30%, Attack and Sp. Atk increased by 30%, Damage Reduction 50%

3

Attack Speed increased by 40%, Attack and Sp. Atk increased by 40%, Damage Reduction 50%

4

Attack Speed increased by 45%, Attack and Sp. Atk increased by 45%, Damage Reduction 50%; and every 5 seconds, all Ghost Type Pokémon immediately enter Ghost state and will not exit Ghost state when taking damage.

Grass

Grass Type Pokémon gain increased Max HP and restore HP every 3 seconds. Knocked-out Pokémon add points to the New Green Seed, with Grass types adding 1 extra point.

2

HP increased by 5%, restores 1% HP, adds 2 points for every ally Knocked-out

3

HP increased by 10%, restores 2% HP, adds 3 points for every ally Knocked-out

4

HP increased by 15%, restores 3% HP, adds 4 points for every ally Knocked-out

5

HP increased by 20%, restores 4% HP, adds 5 points for every ally Knocked-out; basic attacks deal additional 1% of self Max HP as Sp. Atk damage, moves deal additional 10% of self Max HP as Sp. Atk damage

6

HP increased by 25%, restores 5% HP, adds 6 points for every ally Knocked-out; basic attacks deal additional 1% of self Max HP as Sp. Atk damage, moves deal additional 15% of self Max HP as Sp. Atk damage; and a grassy field is generated at the feet of our Pokémon with the highest HP, restoring 4% HP per second to our Pokémon on the field

Seed of New Green

x10 — Can be exchanged for 1 normal reward

x40 — Can be exchanged for 1 normal reward

x80 — Can be exchanged for 2 rare rewards

x120 — Can be exchanged for 2 rare rewards

x180 — Can be exchanged for 3 ultra-rare rewards

Ice

Ice Type Pokémon apply Frost to opponents when hit by basic attacks, causing them to take additional damage; every 6 stacks trigger a Snowfall effect, freezing the opponent for 0.6 seconds and dealing 3% of their max HP as Sp. Atk damage (additional damage can stack infinitely).

2

Each stack of Frost adds 2% additional damage

3

Each stack of Frost adds 4% additional damage

4

Each stack of Frost adds 8% additional damage

5

And the Snowfall effect also reduces the attacker's Attack and Sp. Atk by 10%, lasting until the end of the round

6

And after 10 seconds of battle, Articuno appears and uses Blizzard, dealing damage to all opponents and freezing them for 3 seconds, then leaves

Normal

Normal Type Pokémon increase their Defense and Special Defense.

1

Defense and Special Defense increased by 90

Poison

Each Poison Type Pokémon has moves that can poison opponents, and the continuous damage caused by poison is increased.

2

The duration of all moves that can poison opponents becomes infinite and can stack, lasting until the end of the round.

3

Poison damage increased by 50%

4

Poison damage increased by 150%

5

And every 2 seconds, a random opponent is affected by Badly Poisoned, dealing an additional 200 poison damage per second.

6

The frequency of opponents being affected by Badly Poisoned increases, and all poison damage becomes fixed damage.

Psychic

All allied Pokémon can recover a certain amount of move gauge per second.

2

Increase move gauge by 4 points

3

Increase move gauge by 6 points

4

Increase move gauge by 8 points

5

Increase move gauge by 8 points, and Psychic Type Pokémon immediately use a move at the start of battle

6

And Psychic Type Pokémon increase their move damage by 10% each time they use a move

Rock

All allied Pokémon gain increased Special Defense.

2

Special Defense increased by 280

Steel

Steel Type Pokémon gain immunity to hindrance effects.

2

Steel Type Pokémon are no longer affected by hindrance effects.

Water

Water Type Pokémon can summon a Giant Wave to crash into opponents.

2

Attack and Special Attack increased by 15%

3

Attack and Special Attack increased by 25%

4

And Defense and Special Defense increased by 180

5

And occasionally summon a Giant Wave crashes into opponents

6

The damage dealt by Giant Wave is increased and clears all negative effects from ally Pokémon.

Class Synergies

All-Rounder

All-Rounder Pokémon gain increased damage and damage reduction.

2

Damage increased by 5%, Damage Reduction by 10%

3

Damage increased by 10%, Damage Reduction by 15%

4

Damage increased by 20%, Damage Reduction by 25%

Attacker

Attacker Pokémon increase their Attack.

2

Attack increased by 15%

3

Attack increased by 25%

4

Attack increased by 50%

Defender

Defender Pokémon increase their Defense and Special Defense.

2

Defense and Special Defense increased by 100

3

Defense and Special Defense increased by 200

4

Defense and Special Defense increased by 400

Move-Based

Move-Based Pokémon deal increased move damage.

2

Move damage increased by 10%

3

Move damage increased by 20%

4

Move damage increased by 40%

Sp. Attacker

Special Attacker Pokémon increase their Special Attack.

2

Special Attack increased by 15%

3

Special Attack increased by 25%

4

Special Attack increased by 50%

Speedster

Speedster Pokémon increase their Attack Speed.

2

Attack Speed increased by 15%

3

Attack Speed increased by 25%

4

Attack Speed increased by 50%

Supporter

Supporter Pokémon increase their Max HP.

2

Max HP increased by 10%

3

Max HP increased by 20%

4

Max HP increased by 40%