Level Roll
Reach level 7 early to find 4 and 5 cost units before your opponents. You generally need long win or lose streaks to have enough gold.
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Last Updated: July 15, 2025
S
SilentSheepy's Pick
Level Roll
Level Roll
Reach level 7 early to find 4 and 5 cost units before your opponents. You generally need long win or lose streaks to have enough gold.
Espeon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Espeon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Glaceon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 105
Sp. Def: 95
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Glaceon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 105
Sp. Def: 95
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Sylveon
4
HP: 1150
Attack: 40
Sp. Atk: 105
Defense: 100
Sp. Def: 130
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Sylveon
4
HP: 1150
Attack: 40
Sp. Atk: 105
Defense: 100
Sp. Def: 130
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Charging Charm
After dealing damage 12 times, damage increased by 80%.
Multiple items do not stack.
Wise Glasses
Sp.Atk
+40%
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Ho-Oh
5
HP: 2550
Attack: 100
Sp. Atk: 50
Defense: 290
Sp. Def: 350
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 90
Ho-Oh
5
HP: 2550
Attack: 100
Sp. Atk: 50
Defense: 290
Sp. Def: 350
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 90
Leftovers
HP
+580
Restores 5% HP every 3 seconds.
Recovery effect does not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
S
Fire
Slow Roll
Slow Roll
3 star units by rolling your excess gold every round.
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Charmander
1
HP: 850
Attack: 53
Sp. Atk: 20
Defense: 205
Sp. Def: 210
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 70
Charmander
1
HP: 850
Attack: 53
Sp. Atk: 20
Defense: 205
Sp. Def: 210
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 70
Fire Chip
Fire Type bonus +1
Can only be held by Fire Type Pokémon.
Scorbunny
2
HP: 700
Attack: 75
Sp. Atk: 25
Defense: 105
Sp. Def: 100
Atk Speed: 0.9/s
Starting Energy: 10
Energy Gauge: 60
Scorbunny
2
HP: 700
Attack: 75
Sp. Atk: 25
Defense: 105
Sp. Def: 100
Atk Speed: 0.9/s
Starting Energy: 10
Energy Gauge: 60
Drain Crown
Def
+100
Sp.Def
+100
Lifesteal
+25%
Atk
+10%
Sp.Atk
+10%
Muscle Band
Atk.Spd
+30%
Basic attacks deal additional 2% of opponent's Max HP as damage.
Triggers at most once every 0.3 seconds.
Multiple items do not stack.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Fennekin
2
HP: 700
Attack: 25
Sp. Atk: 65
Defense: 95
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Fennekin
2
HP: 700
Attack: 25
Sp. Atk: 65
Defense: 95
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Ceruledge
2
HP: 950
Attack: 70
Sp. Atk: 25
Defense: 200
Sp. Def: 215
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 60
Ceruledge
2
HP: 950
Attack: 70
Sp. Atk: 25
Defense: 200
Sp. Def: 215
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 60
Ho-Oh
5
HP: 2550
Attack: 100
Sp. Atk: 50
Defense: 290
Sp. Def: 350
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 90
Ho-Oh
5
HP: 2550
Attack: 100
Sp. Atk: 50
Defense: 290
Sp. Def: 350
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 90
Leftovers
HP
+580
Restores 5% HP every 3 seconds.
Recovery effect does not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
S
Special Attacker
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Ralts
1
HP: 600
Attack: 20
Sp. Atk: 55
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Ralts
1
HP: 600
Attack: 20
Sp. Atk: 55
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Vulpix
2
HP: 700
Attack: 25
Sp. Atk: 60
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Vulpix
2
HP: 700
Attack: 25
Sp. Atk: 60
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Espeon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Espeon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Sylveon
4
HP: 1150
Attack: 40
Sp. Atk: 105
Defense: 100
Sp. Def: 130
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Sylveon
4
HP: 1150
Attack: 40
Sp. Atk: 105
Defense: 100
Sp. Def: 130
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Charging Charm
After dealing damage 12 times, damage increased by 80%.
Multiple items do not stack.
Wise Glasses
Sp.Atk
+40%
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
S
Fairy
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Marill
1
HP: 900
Attack: 50
Sp. Atk: 20
Defense: 200
Sp. Def: 200
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 50
Marill
1
HP: 900
Attack: 50
Sp. Atk: 20
Defense: 200
Sp. Def: 200
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 50
Fairy Chip
Fairy Type bonus +1
Can only be held by Fairy Type Pokémon.
Tinkatuff
2
HP: 990
Attack: 50
Sp. Atk: 25
Defense: 190
Sp. Def: 220
Atk Speed: 0.8/s
Starting Energy: 20
Energy Gauge: 50
Tinkatuff
2
HP: 990
Attack: 50
Sp. Atk: 25
Defense: 190
Sp. Def: 220
Atk Speed: 0.8/s
Starting Energy: 20
Energy Gauge: 50
Mr. Mime
2
HP: 1000
Attack: 20
Sp. Atk: 50
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Mr. Mime
2
HP: 1000
Attack: 20
Sp. Atk: 50
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Clefable
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 270
Sp. Def: 320
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Clefable
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 270
Sp. Def: 320
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Sylveon
4
HP: 1150
Attack: 40
Sp. Atk: 105
Defense: 100
Sp. Def: 130
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Sylveon
4
HP: 1150
Attack: 40
Sp. Atk: 105
Defense: 100
Sp. Def: 130
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Charging Charm
After dealing damage 12 times, damage increased by 80%.
Multiple items do not stack.
Wise Glasses
Sp.Atk
+40%
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
S
Grass
Level Roll
Level Roll
Reach level 7 early to find 4 and 5 cost units before your opponents. You generally need long win or lose streaks to have enough gold.
Other
Other
This strategy has a unique playstyle that is not covered by the other categories.
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Phantump
1
HP: 950
Attack: 55
Sp. Atk: 25
Defense: 270
Sp. Def: 285
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Phantump
1
HP: 950
Attack: 55
Sp. Atk: 25
Defense: 270
Sp. Def: 285
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Grass Chip
Grass Type bonus +1
Can only be held by Grass Type Pokémon.
Bulbasaur
1
HP: 600
Attack: 20
Sp. Atk: 55
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Bulbasaur
1
HP: 600
Attack: 20
Sp. Atk: 55
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Rowlet
2
HP: 680
Attack: 70
Sp. Atk: 25
Defense: 105
Sp. Def: 100
Atk Speed: 0.9/s
Starting Energy: 10
Energy Gauge: 60
Rowlet
2
HP: 680
Attack: 70
Sp. Atk: 25
Defense: 105
Sp. Def: 100
Atk Speed: 0.9/s
Starting Energy: 10
Energy Gauge: 60
Muscle Band
Atk.Spd
+30%
Basic attacks deal additional 2% of opponent's Max HP as damage.
Triggers at most once every 0.3 seconds.
Multiple items do not stack.
Charging Charm
After dealing damage 12 times, damage increased by 80%.
Multiple items do not stack.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Leafeon
2
HP: 1000
Attack: 55
Sp. Atk: 25
Defense: 215
Sp. Def: 180
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 70
Leafeon
2
HP: 1000
Attack: 55
Sp. Atk: 25
Defense: 215
Sp. Def: 180
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 70
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
A
Eevee
Level Roll
Level Roll
Reach level 7 early to find 4 and 5 cost units before your opponents. You generally need long win or lose streaks to have enough gold.
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Umbreon
2
HP: 1050
Attack: 55
Sp. Atk: 25
Defense: 285
Sp. Def: 330
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Umbreon
2
HP: 1050
Attack: 55
Sp. Atk: 25
Defense: 285
Sp. Def: 330
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Leafeon
2
HP: 1000
Attack: 55
Sp. Atk: 25
Defense: 215
Sp. Def: 180
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 70
Leafeon
2
HP: 1000
Attack: 55
Sp. Atk: 25
Defense: 215
Sp. Def: 180
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 70
Eevee Type Chip
Eevee bonus +1
Can only be held by Eevee Type Pokémon.
Glaceon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 105
Sp. Def: 95
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Glaceon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 105
Sp. Def: 95
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Slick Spoon
Sp.Atk
+10%
Atk.Spd
+20%
When dealing damage to an opponent, reduces their Sp. Def by 45% for 3 seconds.
Multiple items do not stack.
Muscle Band
Atk.Spd
+30%
Basic attacks deal additional 2% of opponent's Max HP as damage.
Triggers at most once every 0.3 seconds.
Multiple items do not stack.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Espeon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Espeon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Sylveon
4
HP: 1150
Attack: 40
Sp. Atk: 105
Defense: 100
Sp. Def: 130
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Sylveon
4
HP: 1150
Attack: 40
Sp. Atk: 105
Defense: 100
Sp. Def: 130
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Charging Charm
After dealing damage 12 times, damage increased by 80%.
Multiple items do not stack.
Wise Glasses
Sp.Atk
+40%
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
A
Psychic
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Ralts
1
HP: 600
Attack: 20
Sp. Atk: 55
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Ralts
1
HP: 600
Attack: 20
Sp. Atk: 55
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Psychic Chip
Psychic Type bonus +1
Can only be held by Psychic Type Pokémon.
Mr. Mime
2
HP: 1000
Attack: 20
Sp. Atk: 50
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Mr. Mime
2
HP: 1000
Attack: 20
Sp. Atk: 50
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Espeon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Espeon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Hoopa
4
HP: 1200
Attack: 40
Sp. Atk: 95
Defense: 95
Sp. Def: 135
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Hoopa
4
HP: 1200
Attack: 40
Sp. Atk: 95
Defense: 95
Sp. Def: 135
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Slick Spoon
Sp.Atk
+10%
Atk.Spd
+20%
When dealing damage to an opponent, reduces their Sp. Def by 45% for 3 seconds.
Multiple items do not stack.
Muscle Band
Atk.Spd
+30%
Basic attacks deal additional 2% of opponent's Max HP as damage.
Triggers at most once every 0.3 seconds.
Multiple items do not stack.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Mewtwo
5
HP: 2340
Attack: 110
Sp. Atk: 60
Defense: 210
Sp. Def: 230
Atk Speed: 0.8/s
Starting Energy: 60
Energy Gauge: 70
Mewtwo
5
HP: 2340
Attack: 110
Sp. Atk: 60
Defense: 210
Sp. Def: 230
Atk Speed: 0.8/s
Starting Energy: 60
Energy Gauge: 70
Buddy Barrier
HP
+300
Def
+100
Sp.Def
+100
Each time a move is used, grants a shield equal to 18% of the holder's Max HP to the ally Pokémon with the lowest HP percentage.
Multiple items do not stack.
Drain Crown
Def
+100
Sp.Def
+100
Lifesteal
+25%
Atk
+10%
Sp.Atk
+10%
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
A
Ice
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Swinub
1
HP: 900
Attack: 45
Sp. Atk: 20
Defense: 335
Sp. Def: 280
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Swinub
1
HP: 900
Attack: 45
Sp. Atk: 20
Defense: 335
Sp. Def: 280
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Ice Chip
Ice Type bonus +1
Can only be held by Ice Type Pokémon.
Vulpix
2
HP: 700
Attack: 25
Sp. Atk: 60
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Vulpix
2
HP: 700
Attack: 25
Sp. Atk: 60
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Cubchoo
2
HP: 1050
Attack: 55
Sp. Atk: 25
Defense: 285
Sp. Def: 330
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Cubchoo
2
HP: 1050
Attack: 55
Sp. Atk: 25
Defense: 285
Sp. Def: 330
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Glaceon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 105
Sp. Def: 95
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Glaceon
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 105
Sp. Def: 95
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Slick Spoon
Sp.Atk
+10%
Atk.Spd
+20%
When dealing damage to an opponent, reduces their Sp. Def by 45% for 3 seconds.
Multiple items do not stack.
Muscle Band
Atk.Spd
+30%
Basic attacks deal additional 2% of opponent's Max HP as damage.
Triggers at most once every 0.3 seconds.
Multiple items do not stack.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
A
Flying
Level Roll
Level Roll
Reach level 7 early to find 4 and 5 cost units before your opponents. You generally need long win or lose streaks to have enough gold.
Zapdos
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 95
Sp. Def: 105
Atk Speed: 0.7/s
Starting Energy: 10
Energy Gauge: 50
Zapdos
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 95
Sp. Def: 105
Atk Speed: 0.7/s
Starting Energy: 10
Energy Gauge: 50
Dragonite
4
HP: 1400
Attack: 85
Sp. Atk: 35
Defense: 210
Sp. Def: 215
Atk Speed: 0.9/s
Starting Energy: 0
Energy Gauge: 70
Dragonite
4
HP: 1400
Attack: 85
Sp. Atk: 35
Defense: 210
Sp. Def: 215
Atk Speed: 0.9/s
Starting Energy: 0
Energy Gauge: 70
Gyarados
4
HP: 1450
Attack: 85
Sp. Atk: 35
Defense: 200
Sp. Def: 225
Atk Speed: 0.8/s
Starting Energy: 20
Energy Gauge: 70
Gyarados
4
HP: 1450
Attack: 85
Sp. Atk: 35
Defense: 200
Sp. Def: 225
Atk Speed: 0.8/s
Starting Energy: 20
Energy Gauge: 70
Ho-Oh
5
HP: 2550
Attack: 100
Sp. Atk: 50
Defense: 290
Sp. Def: 350
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 90
Ho-Oh
5
HP: 2550
Attack: 100
Sp. Atk: 50
Defense: 290
Sp. Def: 350
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 90
Leftovers
HP
+580
Restores 5% HP every 3 seconds.
Recovery effect does not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
B
Ghost
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Phantump
1
HP: 950
Attack: 55
Sp. Atk: 25
Defense: 270
Sp. Def: 285
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Phantump
1
HP: 950
Attack: 55
Sp. Atk: 25
Defense: 270
Sp. Def: 285
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Ceruledge
2
HP: 950
Attack: 70
Sp. Atk: 25
Defense: 200
Sp. Def: 215
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 60
Ceruledge
2
HP: 950
Attack: 70
Sp. Atk: 25
Defense: 200
Sp. Def: 215
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 60
Haunter
3
HP: 900
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 115
Atk Speed: 0.7/s
Starting Energy: 50
Energy Gauge: 70
Haunter
3
HP: 900
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 115
Atk Speed: 0.7/s
Starting Energy: 50
Energy Gauge: 70
Wise Glasses
Sp.Atk
+40%
Choice Specs
Move Damage
+60%
Excludes Unite Moves
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Hoopa
4
HP: 1200
Attack: 40
Sp. Atk: 95
Defense: 95
Sp. Def: 135
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Hoopa
4
HP: 1200
Attack: 40
Sp. Atk: 95
Defense: 95
Sp. Def: 135
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Slick Spoon
Sp.Atk
+10%
Atk.Spd
+20%
When dealing damage to an opponent, reduces their Sp. Def by 45% for 3 seconds.
Multiple items do not stack.
Muscle Band
Atk.Spd
+30%
Basic attacks deal additional 2% of opponent's Max HP as damage.
Triggers at most once every 0.3 seconds.
Multiple items do not stack.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
B
Dark
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Zorua
1
HP: 900
Attack: 50
Sp. Atk: 20
Defense: 195
Sp. Def: 195
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 70
Zorua
1
HP: 900
Attack: 50
Sp. Atk: 20
Defense: 195
Sp. Def: 195
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 70
Dark Chip
Dark Type bonus +1
Can only be held by Dark Type Pokémon.
Umbreon
2
HP: 1050
Attack: 55
Sp. Atk: 25
Defense: 285
Sp. Def: 330
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Umbreon
2
HP: 1050
Attack: 55
Sp. Atk: 25
Defense: 285
Sp. Def: 330
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Absol
3
HP: 1200
Attack: 70
Sp. Atk: 25
Defense: 200
Sp. Def: 190
Atk Speed: 0.8/s
Starting Energy: 50
Energy Gauge: 70
Absol
3
HP: 1200
Attack: 70
Sp. Atk: 25
Defense: 200
Sp. Def: 190
Atk Speed: 0.8/s
Starting Energy: 50
Energy Gauge: 70
Tyranitar
4
HP: 1400
Attack: 85
Sp. Atk: 35
Defense: 225
Sp. Def: 200
Atk Speed: 0.9/s
Starting Energy: 0
Energy Gauge: 70
Tyranitar
4
HP: 1400
Attack: 85
Sp. Atk: 35
Defense: 225
Sp. Def: 200
Atk Speed: 0.9/s
Starting Energy: 0
Energy Gauge: 70
Drain Crown
Def
+100
Sp.Def
+100
Lifesteal
+25%
Atk
+10%
Sp.Atk
+10%
King's Rock
Atk
+10%
Atk.Spd
+20%
When dealing damage to an opponent, reduces their Defense by 45% for 3 seconds.
Multiple items do not stack.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
B
Electric
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Pikachu
1
HP: 550
Attack: 15
Sp. Atk: 45
Defense: 70
Sp. Def: 85
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Pikachu
1
HP: 550
Attack: 15
Sp. Atk: 45
Defense: 70
Sp. Def: 85
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Zeraora
2
HP: 1035
Attack: 60
Sp. Atk: 25
Defense: 205
Sp. Def: 220
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 70
Zeraora
2
HP: 1035
Attack: 60
Sp. Atk: 25
Defense: 205
Sp. Def: 220
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 70
Zapdos
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 95
Sp. Def: 105
Atk Speed: 0.7/s
Starting Energy: 10
Energy Gauge: 50
Zapdos
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 95
Sp. Def: 105
Atk Speed: 0.7/s
Starting Energy: 10
Energy Gauge: 50
Miraidon
5
HP: 2070
Attack: 45
Sp. Atk: 130
Defense: 140
Sp. Def: 140
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 60
Miraidon
5
HP: 2070
Attack: 45
Sp. Atk: 130
Defense: 140
Sp. Def: 140
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 60
Wise Glasses
Sp.Atk
+40%
Choice Specs
Move Damage
+60%
Excludes Unite Moves
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
B
Move-Based
Level Roll
Level Roll
Reach level 7 early to find 4 and 5 cost units before your opponents. You generally need long win or lose streaks to have enough gold.
Fennekin
2
HP: 700
Attack: 25
Sp. Atk: 65
Defense: 95
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Fennekin
2
HP: 700
Attack: 25
Sp. Atk: 65
Defense: 95
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Zapdos
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 95
Sp. Def: 105
Atk Speed: 0.7/s
Starting Energy: 10
Energy Gauge: 50
Zapdos
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 95
Sp. Def: 105
Atk Speed: 0.7/s
Starting Energy: 10
Energy Gauge: 50
Hoopa
4
HP: 1200
Attack: 40
Sp. Atk: 95
Defense: 95
Sp. Def: 135
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Hoopa
4
HP: 1200
Attack: 40
Sp. Atk: 95
Defense: 95
Sp. Def: 135
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Miraidon
5
HP: 2070
Attack: 45
Sp. Atk: 130
Defense: 140
Sp. Def: 140
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 60
Miraidon
5
HP: 2070
Attack: 45
Sp. Atk: 130
Defense: 140
Sp. Def: 140
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 60
Wise Glasses
Sp.Atk
+40%
Choice Specs
Move Damage
+60%
Excludes Unite Moves
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Sobble
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 100
Sp. Def: 100
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Sobble
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 100
Sp. Def: 100
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
C
Fighting
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Machop
1
HP: 900
Attack: 50
Sp. Atk: 20
Defense: 190
Sp. Def: 200
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 70
Machop
1
HP: 900
Attack: 50
Sp. Atk: 20
Defense: 190
Sp. Def: 200
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 70
Fighting Chip
Fighting Type bonus +1
Can only be held by Fighting Type Pokémon.
Fighting Chip
Fighting Type bonus +1
Can only be held by Fighting Type Pokémon.
Lucario
2
HP: 990
Attack: 60
Sp. Atk: 25
Defense: 200
Sp. Def: 200
Atk Speed: 0.7/s
Starting Energy: 50
Energy Gauge: 70
Lucario
2
HP: 990
Attack: 60
Sp. Atk: 25
Defense: 200
Sp. Def: 200
Atk Speed: 0.7/s
Starting Energy: 50
Energy Gauge: 70
Fighting Chip
Fighting Type bonus +1
Can only be held by Fighting Type Pokémon.
Kubfu
3
HP: 1150
Attack: 70
Sp. Atk: 30
Defense: 220
Sp. Def: 185
Atk Speed: 0.9/s
Starting Energy: 0
Energy Gauge: 70
Kubfu
3
HP: 1150
Attack: 70
Sp. Atk: 30
Defense: 220
Sp. Def: 185
Atk Speed: 0.9/s
Starting Energy: 0
Energy Gauge: 70
Drain Crown
Def
+100
Sp.Def
+100
Lifesteal
+25%
Atk
+10%
Sp.Atk
+10%
Cover Cloak
Atk.Spd
+30%
Atk
+10%
Sp.Atk
+10%
Immune to hindrance effects.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Ceruledge
2
HP: 950
Attack: 70
Sp. Atk: 25
Defense: 200
Sp. Def: 215
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 60
Ceruledge
2
HP: 950
Attack: 70
Sp. Atk: 25
Defense: 200
Sp. Def: 215
Atk Speed: 0.8/s
Starting Energy: 0
Energy Gauge: 60
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Gossifleur
3
HP: 1200
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 315
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
C
Water
Standard
Standard
Flexible strategy focused around a healthy economy while still keeping up in levels.
Marill
1
HP: 900
Attack: 50
Sp. Atk: 20
Defense: 200
Sp. Def: 200
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 50
Marill
1
HP: 900
Attack: 50
Sp. Atk: 20
Defense: 200
Sp. Def: 200
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 50
Cramorant
1
HP: 600
Attack: 20
Sp. Atk: 65
Defense: 90
Sp. Def: 105
Atk Speed: 0.9/s
Starting Energy: 10
Energy Gauge: 60
Cramorant
1
HP: 600
Attack: 20
Sp. Atk: 65
Defense: 90
Sp. Def: 105
Atk Speed: 0.9/s
Starting Energy: 10
Energy Gauge: 60
Squirtle
2
HP: 1050
Attack: 25
Sp. Atk: 55
Defense: 280
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Squirtle
2
HP: 1050
Attack: 25
Sp. Atk: 55
Defense: 280
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Gyarados
4
HP: 1450
Attack: 85
Sp. Atk: 35
Defense: 200
Sp. Def: 225
Atk Speed: 0.8/s
Starting Energy: 20
Energy Gauge: 70
Gyarados
4
HP: 1450
Attack: 85
Sp. Atk: 35
Defense: 200
Sp. Def: 225
Atk Speed: 0.8/s
Starting Energy: 20
Energy Gauge: 70
Sobble
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 100
Sp. Def: 100
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Sobble
3
HP: 850
Attack: 30
Sp. Atk: 80
Defense: 100
Sp. Def: 100
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Wise Glasses
Sp.Atk
+40%
Choice Specs
Move Damage
+60%
Excludes Unite Moves
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
D
Poison
Slow Roll
Slow Roll
3 star units by rolling your excess gold every round.
Chipped
Chipped
This strategy utilizes item chips to lean into a specific bond synergy.
Bulbasaur
1
HP: 600
Attack: 20
Sp. Atk: 55
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Bulbasaur
1
HP: 600
Attack: 20
Sp. Atk: 55
Defense: 90
Sp. Def: 110
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 50
Poison Chip
Poison Type bonus +1
Can only be held by Poison Type Pokémon.
Poison Chip
Poison Type bonus +1
Can only be held by Poison Type Pokémon.
Arbok
2
HP: 1000
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 320
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 60
Arbok
2
HP: 1000
Attack: 25
Sp. Atk: 60
Defense: 260
Sp. Def: 320
Atk Speed: 0.7/s
Starting Energy: 20
Energy Gauge: 60
Poison Chip
Poison Type bonus +1
Can only be held by Poison Type Pokémon.
Haunter
3
HP: 900
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 115
Atk Speed: 0.7/s
Starting Energy: 50
Energy Gauge: 70
Haunter
3
HP: 900
Attack: 30
Sp. Atk: 80
Defense: 90
Sp. Def: 115
Atk Speed: 0.7/s
Starting Energy: 50
Energy Gauge: 70
Wise Glasses
Sp.Atk
+40%
Choice Specs
Move Damage
+60%
Excludes Unite Moves
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Lapras
3
HP: 1250
Attack: 30
Sp. Atk: 65
Defense: 285
Sp. Def: 335
Atk Speed: 0.7/s
Starting Energy: 0
Energy Gauge: 80
Rescue Hood
Def
+150
Sp.Def
+150
Increases move gauge by 4 points per second.
Self and ally HP recovery and shield effects increased by 30%.
Recovery and shield boost effects do not stack from multiple items.
Choice Scarf
Increases move gauge by 8 points per second.
Unite Disc
Used to learn Unite Moves.
Can only be held by 2-star or higher Pokémon.